ICO

Ico (stylized in all caps) is a 2001 action-adventure video game developed and published by Sony Computer Entertainment for the PlayStation 2. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce gameplay elements that interfered with the game's setting and story in order to create immersion. The player controls Ico, a boy born with horns, which his village considers a bad omen. After warriors lock him in an abandoned castle, he frees Yorda, the daughter of the castle's Queen, who plans to use Yorda to extend her life. Ico must work with Yorda to escape the castle while protecting her from enemies, assisting her across obstacles, and solving puzzles. Ico introduced several design and technical elements that have influenced subsequent games, including a story told with minimal dialogue, bloom lighting, and key frame animation. Although not a commercial success, it was acclaimed for its art, original gameplay and story elements. It received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Considered a cult classic, it has been called one of the greatest video games ever made, and is often brought up in discussions about video games as an art form. In 2006, it was re-released in Europe alongside Shadow of the Colossus, the spiritual successor to Ico. A high-definition remaster of the game was included in The Ico & Shadow of the Colossus Collection for the PlayStation 3.

MIA - 2023-12-08T00:00:00.000000Z

111 - 2022-11-04T00:00:00.000000Z

Petit con - 2019-11-21T00:00:00.000000Z

Dis Pas Wallah - 2018-09-29T00:00:00.000000Z

Ico - 2017-11-19T00:00:00.000000Z

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